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Прислано Sedat Canbaz 18-06-2014 20:06
#320

Hello there,


I like a lot the current tournament and here are the 1st results:

Код
   # PLAYER                  : RATING    POINTS  PLAYED    (%)
   1 Stockfish 140614 x64    : 3359.9     284.5     312   91.2%
   2 Gull 3 x64              : 3350.0     282.0     311   90.7%
   3 Texel 1.04 x64          : 3068.5     221.0     312   70.8%
   4 Senpai1.0 x64           : 3065.8     219.5     312   70.4%
   5 Protector 1.6.0 x64     : 3035.7     208.5     309   67.5%
   6 DiscoCheck 5.2 64       : 2966.9     186.0     310   60.0%
   7 Booot 5.2.0 x64         : 2918.1     170.0     312   54.5%
   8 Crafty 24 x64           : 2888.3     157.5     310   50.8%
   9 MinkoChess 1.3 x64      : 2841.9      70.0     155   45.2%
  10 EXchess_v7.26a          : 2822.8     135.0     312   43.3%
  11 Scorpio 2.7.7 x64       : 2802.8     127.5     312   40.9%
  12 Arasan 17.2 x64         : 2799.6     125.0     313   39.9%
  13 Cheng4 0.36c x64        : 2794.3     122.5     311   39.4%
  14 Rodent 1.4 x64          : 2731.1     100.5     311   32.3%
  15 Bison 9.11 x64          : 2725.4     100.0     313   31.9%
  16 Bobcat 3.25 x64         : 2725.3      98.5     312   31.6%
  17 Cyrano 0.6b17 x64       : 2696.3      45.5     156   29.2%
  18 Pawny 1.0 x64           : 2662.6      76.0     308   24.7%
  19 Redqueen 1.1.97 x64     : 2640.7      71.5     311   23.0%





More Details:
It is very interesting to note that,
Still is not clear which chess engine will be the champion of this competition: Gull or Stockfish ))!!

Also another very interesting note is that...
Which participant will take the 3rd place: Senpai or Protector or Texel ?! ))

Let't see after 1000 games per player, what will be the standings...

Btw,
Right now we have 51 games lost on time (based on 2801 games played out):

Scorpio = 24 (all Scorpio's games are played on Windows 8.1 64-bit)
Booot = 10
Bison = 5
Rodent = 4
Redqueen = 3
Cheng = 2
Protector= 1
Gull = 1
Bobcat = 1

Note: the time loses issue is very important, especially for creating ratings
I mean weaker participants (which never loose on time) are getting very high elo points
And those bugs lead to missundestanding Elo calculations...

As we see, Scorpio has the highest number of time loses
And now I've set the default hashtable size (64MB) and WB1 for Scorpio
I hope with this configuration to solve the time issue
Otherwise, Scorpio will be changed with another participant

Also Booot seems to be buggy too...

And probably I will replay those games, which are lost on time
But only those engine's time lost games, which forfeit not very often
For example,
if X engine has up to 20 games lost on time of 1000 game played out



Best,
Sedat